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 A B O U T

Temerity Games is proudly based in St. Paul, MN

NEW GENRES

Remember when you used to get excited about the potential for music in games?

 

We call it Phased gaming, and it’s a revolutionary way to set games to music. In 2025 we're releasing a prototype and demo for SEAR, a phased racing game that uses music in a way that shatters the old rhythm genre and creates an entirely new experience based on the song's emotions and flow – NOT its moment-to-moment beats. If that sounds like vague marketing blather, don’t worry. The demo will be free and widely available soon, and at that point we can stop trying to explain this idea with words and just let you decide for yourself.

NEW EXPECTATIONS

If it’s already been done, we don’t feel a need to repeat it. We are here to try new ideas and push design boundaries. When you play a game from Temerity you will know you are getting something you haven’t seen before. Whether we succeed or fail, whether you love it or hate it, we will never play it safe. Expect evolution on everything from the game’s core gameplay loop to its HUD and Pause screen.

NEW VALUES

We aren’t just taking a new approach to how games play. We’re also taking a new approach to how the business is managed. At Temerity of course we value profit  – but it’s in a hierarchy, and it’s not at the top. Keeping the business running, producing quality games, treating our hires well and retaining them whenever possible, and giving back to the industry by helping to preserve our digital history all come before uncapped profit. In an industry whose biggest players seem at times to have lost sight of the reasons people play games, we measure success differently. For us, it's a labor of love.

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INTERESTED IN MAKING KILLER GAMES? 

We would love to discuss your passions and skills, especially if you're in the Twin Cities.

Reach out at contact@temerity-games.com.

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